• Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    11,209/38,292
    27,083
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    32 %
    2,915/9,099
    6,185
    Gear Pieces
    49 %
    3,720/7,515
    3,795
    Mods
    47 %
    1,080/2,295
    1,215
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Damage Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.12%Critical Chance (1)
    +7Defense (1)
    +371Health (1)
    +1.84%Health (2)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1.17%Tenacity (1)
    +1.58%Offense (3)
    +2.84%Protection (2)
    +1280Protection (2)
    1-E
    Mk III-E Crit Damage Processor
    1-E
    Primary Stats
    +0.75%Defense
    Secondary Stats
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +11Speed (3)
    +4.35%Defense (3)
    +0.36%Offense (1)
    +293Health (1)
    15-B
    Mk V-B Crit Chance Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.98%Potency (1)
    +18Speed (4)
    +1.29%Defense (1)
    +1.33%Critical Chance (1)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +0.77%Health (1)
    +5Speed (1)
    +1341Health (4)
    +17Defense (2)
  • Gear Needed

    Mk 2 Czerka Stun CuffsMk II
    1
    Mk 5 CEC Fusion FurnaceMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 11209
    Power
  • Primary Attributes
    Strength (STR) 708
    Agility (AGI) 585
    Tactics (TAC) 531
    Strength Growth (STR) 6.4
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 15,921(2,227)
    Protection 21,442(7,320)
    Speed 182(38)
    Critical Damage 165%(15%)
    Potency 31.86%(3.86%)
    Tenacity 55.7%(25.7%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,589(99)
    Physical Critical Chance 53.42%(23.25%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.8%(3.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,389(94)
    Special Critical Chance 33.25%(23.25%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.8%(4.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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