• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    13,761/34,527
    20,766
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    64 %
    1,485/2,295
    810
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4.11%Defense (3)
    +2.17%Tenacity (1)
    +1152Protection (2)
    +5Defense (1)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +1.64%Protection (1)
    +5Speed (1)
    +22Defense (3)
    +69Offense (2)
    15-B
    Mk V-B Potency Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.77%Potency (2)
    +1.35%Protection (1)
    +0.86%Offense (2)
    +1492Protection (2)
    15-B
    Mk V-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.12%Defense (1)
    +1.31%Critical Chance (1)
    +1.79%Potency (1)
    +1319Health (4)
    15-B
    Mk V-B Defense Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.4%Offense (1)
    +289Health (1)
    +7.11%Protection (4)
    +2.08%Potency (1)
    15-B
    Mk V-B Potency Multiplexer
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4.15%Protection (2)
    +3.32%Tenacity (2)
    +1.99%Defense (2)
    +4Speed (1)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 13761
    Power
  • Primary Attributes
    Strength (STR) 662
    Agility (AGI) 961
    Tactics (TAC) 450
    Strength Growth (STR) 5.0
    Agility Growth (AGI) 7.5
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 17,545(4,402)
    Protection 22,115(5,072)
    Speed 149(9)
    Critical Damage 150%
    Potency 22.64%(22.64%)
    Tenacity 34.49%(5.49%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,457(334)
    Physical Critical Chance 45.64%(1.31%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.6%(5.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,289(209)
    Special Critical Chance 11.31%(1.31%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.7%(4.7%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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