• Galactic Power Breakdown

    cur / max
    diff
    Overall
    27 %
    26,898/98,433
    71,535
    Level
    95 %
    1,878/1,976
    98
    Star Influence
    25 %
    8,016/31,074
    23,058
    Ability Levels
    30 %
    972/3,236
    2,264
    Crew
    25 %
    16,033/62,149
    46,116
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    19 %
    6,837/34,527
    27,690
    Level
    77 %
    1,533/1,976
    443
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    50 %
    1,148/2,295
    1,148
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    31 %
    10,977/34,527
    23,550
    Level
    60 %
    1,194/1,976
    782
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    47 %
    1,085/2,295
    1,211
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    26898
  • Primary Attributes
    Strength (STR) 801
    Agility (AGI) 1,613
    Tactics (TAC) 801
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 49,693(35,275)
    Protection 11,758(11,758)
    Speed 159(29)
    Critical Damage 150%
    Potency 20.48%(20.48%)
    Tenacity 35.48%(20.48%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,499(4,241)
    Physical Critical Chance 37.88%(1%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,922
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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