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Chuck Marx
Collection
Datacrons
Chuck Marx
User #
280365
Arena Rank
12
Level
85
Guild
Guardians Of Light and Peace
Ally Code
911-956-451
Joined
Jul 30, 2018
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Chuck Marx's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
1
Level 6-8
6
Level 3-5
2
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
7.93%
Offense
9.64%
Accuracy
8.02%
Critical Chance
24.32%
Health
22.45%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Level 9
- Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 6
Escalating Conflict
27.68%
Health Steal
13.59%
Offense
7.55%
Accuracy
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 6
Escalating Conflict
1.53%
Offense
6.07%
Critical Chance
19.9%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 6
Together. As One.
57.73%
Armor Penetration
5.94%
Offense
8.94%
Accuracy
6.65%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 6
Escalating Conflict
5.4%
Offense
6.45%
Accuracy
19.24%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Together. As One.
9.72%
Critical Damage
57.12%
Armor Penetration
3.59%
Offense
5.33%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- First Order
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
Lvl 6
Together. As One.
14.33%
Critical Damage
74.57%
Armor Penetration
17.9%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
Lvl 3
Escalating Conflict
1.81%
Offense
4.21%
Critical Chance
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
11.19%
Health Steal
5.54%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
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