• Galactic Power Breakdown

    cur / max
    diff
    Overall
    54 %
    19,267/35,311
    16,044
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    6,119/6,119
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Speed Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +13Speed (3)
    +16Defense (2)
    +2.84%Tenacity (2)
    +1.64%Potency (1)
    15-A
    Mk V-A Speed Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +24Defense (3)
    +1.55%Health (2)
    +2.02%Potency (1)
    +1001Protection (2)
    15-A
    Mk V-A Speed Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.96%Health (2)
    +2.04%Protection (1)
    +4.64%Critical Chance (3)
    +10Speed (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.2%Critical Chance (1)
    +99Offense (3)
    +1445Protection (2)
    +9Speed (2)
    15-A
    Mk V-A Speed Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.16%Defense (2)
    +0.39%Offense (1)
    +12Speed (3)
    +3.63%Potency (2)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +17Speed (3)
    +12Defense (2)
    +289Health (1)
    +3.13%Potency (2)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 2 Zaltin Bacta GelMk II
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - The Armorer
    1
  • 19267
    Power
  • Primary Attributes
    Strength (STR) 1,189
    Agility (AGI) 548
    Tactics (TAC) 531
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 28,621(3,554)
    Protection 37,596(9,597)
    Speed 256(105)
    Critical Damage 150%
    Potency 30.43%(10.43%)
    Tenacity 45.84%(2.84%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,599(239)
    Physical Critical Chance 30.38%(5.84%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 40.8%(10.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,452(178)
    Special Critical Chance 15.84%(5.84%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 31.9%(9.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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