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Hans Gruber
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Datacrons
Hans Gruber
User #
15606
Arena Rank
23
Level
85
Guild
Mighty Ch??rians
Ally Code
883-714-271
Joined
Jul 21, 2016
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Hans Gruber's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
1
Level 6-8
7
Level 3-5
3
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
63.94%
Health Steal
5.82%
Accuracy
7.92%
Critical Chance
25.61%
Health
26.3%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Resistance
Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 9
- BB-8
Whenever BB-8 applies 10 buffs on a turn, inflict all enemies with Expose for 2 turns, which can't be evaded or resisted.
Lvl 8
Escalating Conflict
90.31%
Health Steal
4.59%
Offense
40.19%
Accuracy
6.1%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Escalating Conflict
11.58%
Health Steal
23.7%
Accuracy
14.88%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 6
Escalating Conflict
8%
Accuracy
2.14%
Critical Chance
18.12%
Health
10.25%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 6
Escalating Conflict
5.27%
Offense
7.43%
Critical Chance
5.64%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Lvl 6
Escalating Conflict
16.86%
Health Steal
11.28%
Accuracy
7.6%
Critical Chance
7.26%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 6
Escalating Conflict
8.83%
Offense
16.48%
Accuracy
2.51%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 6
Escalating Conflict
21.21%
Accuracy
8%
Critical Chance
6.7%
Health
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 3
Escalating Conflict
6.23%
Accuracy
9.21%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
1.15%
Offense
3.25%
Critical Chance
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
4.84%
Offense
7.9%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
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