• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    15,588/38,292
    22,704
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    37 %
    3,447/9,099
    5,652
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    57 %
    1,329/2,295
    966
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Damage Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +74Offense (2)
    +598Health (2)
    +3.46%Protection (2)
    +7Defense (1)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +2.23%Health (2)
    +252Health (1)
    +0.35%Offense (1)
    +1.61%Protection (1)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6Defense (1)
    +1879Protection (3)
    +684Health (2)
    +0.55%Offense (1)
    15-E
    Mk V-E Crit Chance Holo-Array
    15-E
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.32%Potency (1)
    +1.78%Tenacity (1)
    +0.42%Offense (1)
    +1.1%Health (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.63%Defense (3)
    +4.94%Potency (3)
    +0.53%Offense (1)
    +36Offense (1)
    15-E
    Mk V-E Crit Chance Multiplexer
    15-E
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +37Offense (1)
    +7Defense (1)
    +0.42%Offense (1)
    +2.2%Protection (1)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 15588
    Power
  • Primary Attributes
    Strength (STR) 933
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 19,868(2,124)
    Protection 31,833(12,415)
    Speed 147
    Critical Damage 180%(30%)
    Potency 34.26%(6.26%)
    Tenacity 57.78%(25.78%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,089(293)
    Physical Critical Chance 41.92%(8%)
    Armor Penetration 26
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 27.4%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,817(272)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 17.9%(4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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