• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    10,165/31,546
    21,381
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +14Speed (3)
    +1.57%Potency (1)
    +40Offense (1)
    +1.74%Health (2)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.09%Potency (2)
    +0.72%Offense (2)
    +1.65%Health (2)
    +13Defense (2)
    15-A
    Mk V-A Offense Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.88%Health (3)
    +5Speed (1)
    +16Defense (2)
    +683Health (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4.01%Potency (2)
    +1.22%Protection (1)
    +10Speed (2)
    +114Offense (3)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.54%Defense (2)
    +15Defense (2)
    +1.9%Potency (1)
    +8Speed (2)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.65%Health (2)
    +437Protection (1)
    +10Speed (2)
    +4.6%Tenacity (3)
  • Gear Needed

    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 10165
    Power
  • Primary Attributes
    Strength (STR) 801
    Agility (AGI) 521
    Tactics (TAC) 471
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,565(5,705)
    Protection 437(437)
    Speed 160(77)
    Critical Damage 150%
    Potency 34.56%(10.56%)
    Tenacity 25.6%(4.6%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,545(237)
    Physical Critical Chance 23.38%
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.2%(9.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,358(228)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.9%(7.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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