Dark Side allies start the battle with Protection Up (20%) for 2 turns.
1
Level 4
14.08% Health
3
Level 5
7.73% Critical Chance
3
Level 6
Bonus Mechanics for Separatist characters
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
3
Level 7
26.92% Accuracy
3
Level 8
23.98% Protection
3
Level 9
Bonus Mechanics for STAP
Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.