• Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    6,778/31,546
    24,768
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-C
    Mk V-C Health Transmitter
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.23%Tenacity (1)
    +1.61%Defense (1)
    1-C
    Mk V-C Health Receiver
    1-C
    Primary Stats
    +0.63%Health
    Secondary Stats
    +0.48%Offense (1)
    +33Offense (1)
    1-C
    Mk V-C Health Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +1.66%Potency (1)
    +43Offense (1)
    1-C
    Mk V-C Health Holo-Array
    1-C
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.78%Protection (1)
    +1.6%Defense (1)
    1-C
    Mk V-C Health Data-Bus
    1-C
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +34Offense (1)
    +9Defense (1)
    1-C
    Mk V-C Health Multiplexer
    1-C
    Primary Stats
    +3%Tenacity
    Secondary Stats
    +1.61%Protection (1)
    +0.94%Health (1)
  • Gear Needed

    Mk 7 Fabritech Data PadMk VII
    2
    Mk 4 SoroSuub KeypadMk IV
    1
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 6778
    Power
  • Primary Attributes
    Strength (STR) 506
    Agility (AGI) 321
    Tactics (TAC) 302
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 11,192(1,642)
    Protection 0
    Speed 83
    Critical Damage 150%
    Potency 20.66%(1.66%)
    Tenacity 25.23%(4.23%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,014(119)
    Physical Critical Chance 20.04%
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.4%(2.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 842(118)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.2%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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