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LUGO
User #
212426
Arena Rank
259
Level
85
Guild
SYN H?nd of Judgment
Ally Code
877-257-982
Joined
Jan 26, 2018
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Last updated:
Characters
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Omicrons
Zetas
Level 9
2
Level 6-8
1
Level 3-5
4
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
89.61%
Health Steal
53.34%
Accuracy
12.38%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- Amilyn Holdo
Amilyn Holdo has +100% Max Health and Max Protection. At the start of encounter, all Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever Amilyn Holdo loses Taunt, all other Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever a Resistance ally or Ben Solo loses Foresight, she gains 100% bonus Protection (stacking) for 1 turn. While she has Taunt, all other Resistance allies and Ben Solo have +100% Critical Avoidance and Defense Penetration and +100 Speed.
Lvl 9
Escalating Conflict
126.35%
Health Steal
2.37%
Offense
7.25%
Critical Chance
5.43%
Health
14.25%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 9
- Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
Lvl 6
Escalating Conflict
64.67%
Health Steal
9.74%
Offense
7.4%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 4
Escalating Conflict
41.58%
Health Steal
17.18%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Together. As One.
6.24%
Critical Damage
41.99%
Armor Penetration
12.23%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Escalating Conflict
17.86%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
6.63%
Accuracy
6.26%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 2
Escalating Conflict
12.45%
Health Steal
4.3%
Critical Chance
Lvl 1
Escalating Conflict
9.34%
Health
Lvl 1
Escalating Conflict
6.7%
Accuracy
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