• Galactic Power Breakdown

    cur / max
    diff
    Overall
    9 %
    3,034/31,546
    28,512
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    15 %
    359/2,354
    1,995
    Gear Pieces
    17 %
    1,326/7,515
    6,189
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-C
    Mk V-C Health Transmitter
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.65%Critical Chance (1)
    +8Defense (1)
    1-C
    Mk V-C Health Receiver
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.3%Tenacity (1)
    +7Defense (1)
    1-C
    Mk V-C Health Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +1.41%Critical Chance (1)
    +1.66%Protection (1)
    1-C
    Mk V-C Health Holo-Array
    1-C
    Primary Stats
    +4.5%Critical Damage
    Secondary Stats
    +1.48%Potency (1)
    +28Offense (1)
    1-E
    Mk I-E Crit Chance Data-Bus
    1-E
    Primary Stats
    +0.13%Health
    Secondary Stats
    1-E
    Mk II-E Crit Chance Multiplexer
    1-E
    Primary Stats
    +0.25%Health
    Secondary Stats
  • Gear Needed

    Mk 7 Fabritech Data PadMk VII
    2
    Mk 4 SoroSuub KeypadMk IV
    1
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 4 Arakyd Droid CallerMk IV
    2
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 3034
    Power
  • Primary Attributes
    Strength (STR) 356
    Agility (AGI) 221
    Tactics (TAC) 222
    Strength Growth (STR) 5.0
    Agility Growth (AGI) 3.3
    Tactics Growth (TAC) 2.8
    Mastery 0
  • General
    Health 7,561(711)
    Protection 0
    Speed 83
    Critical Damage 154.5%(4.5%)
    Potency 20.47%(1.47%)
    Tenacity 22.3%(1.3%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 675(36)
    Physical Critical Chance 24.39%(7.06%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 21.4%(2.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 566(34)
    Special Critical Chance 17.06%(7.06%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.6%(3.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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