• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,090/34,527
    18,437
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    63 %
    1,466/2,295
    830
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.95%Health (2)
    +3Speed (1)
    +97Offense (3)
    +3.19%Critical Chance (2)
    15-C
    Mk V-C Potency Receiver
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4Speed (1)
    +1.86%Tenacity (1)
    +5.11%Protection (3)
    +635Protection (1)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5Speed (1)
    +2.08%Health (3)
    +3.85%Potency (2)
    +1.38%Tenacity (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +2.52%Tenacity (2)
    +1.82%Critical Chance (1)
    +83Offense (2)
    +0.97%Health (1)
    15-A
    Mk V-A Potency Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.58%Offense (3)
    +1.61%Critical Chance (1)
    +1.67%Defense (1)
    +103Offense (3)
    15-C
    Mk V-C Crit Chance Multiplexer
    15-C
    Primary Stats
    +24%Potency
    Secondary Stats
    +1.09%Offense (3)
    +227Health (1)
    +9Defense (1)
    +1.63%Critical Chance (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    MK 8 Neuro-Saav ElectrobinocularsMk VIII
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Wrist BandMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - General Veers
    1
  • 16090
    Power
  • Primary Attributes
    Strength (STR) 620
    Agility (AGI) 683
    Tactics (TAC) 1,102
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 7.2
    Mastery 0
  • General
    Health 16,457(3,030)
    Protection 24,955(1,816)
    Speed 143(12)
    Critical Damage 186%(36%)
    Potency 88.85%(42.85%)
    Tenacity 32.76%(5.76%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,876(610)
    Physical Critical Chance 42.61%(16.24%)
    Armor Penetration 35
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.4%(3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 3,507(689)
    Special Critical Chance 26.86%(16.24%)
    Resistance Penetration 44
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.2%(2.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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