• Galactic Power Breakdown

    cur / max
    diff
    Overall
    28 %
    27,949/98,433
    70,484
    Level
    100 %
    1,976/1,976
    Star Influence
    25 %
    8,037/31,074
    23,037
    Ability Levels
    57 %
    1,862/3,236
    1,374
    Crew
    25 %
    16,075/62,149
    46,074
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    32 %
    11,280/34,527
    23,247
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    63 %
    1,463/2,295
    833
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    21 %
    7,312/34,527
    27,215
    Level
    21 %
    429/1,976
    1,547
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    59 %
    1,374/2,295
    921
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    27949
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 50,809(36,265)
    Protection 12,088(12,088)
    Speed 160(30)
    Critical Damage 150%
    Potency 21.05%(21.05%)
    Tenacity 36.05%(21.05%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,635(4,360)
    Physical Critical Chance 38.12%(1.04%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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