• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    10,791/31,546
    20,755
    Level
    36 %
    722/1,976
    1,254
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    1,193/2,354
    1,161
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    52 %
    1,194/2,295
    1,101
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    8-B
    Mk V-B Health Transmitter
    8-B
    Primary Stats
    +3.25%Offense
    Secondary Stats
    +94Offense (3)
    +0.67%Health (1)
    +374Health (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +8Speed (2)
    +3.21%Protection (2)
    +0.54%Offense (1)
    +2.18%Potency (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.74%Offense (2)
    +2.65%Critical Chance (2)
    +0.64%Health (1)
    +1.14%Tenacity (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +1.26%Defense (1)
    +1.9%Tenacity (1)
    +1012Protection (2)
    +1.8%Health (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +25Defense (3)
    +1.42%Tenacity (1)
    +46Offense (1)
    +2.15%Critical Chance (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.38%Protection (2)
    +1.64%Health (2)
    +0.35%Offense (1)
    +1.78%Potency (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 10791
    Power
  • Primary Attributes
    Strength (STR) 764
    Agility (AGI) 455
    Tactics (TAC) 449
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,671(5,627)
    Protection 10,582(1,603)
    Speed 91(8)
    Critical Damage 150%
    Potency 40.96%(3.96%)
    Tenacity 27.46%(4.46%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,665(205)
    Physical Critical Chance 43.09%(16.8%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.4%(6.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,333(194)
    Special Critical Chance 26.8%(16.8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.2%(6%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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