• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    10,851/31,546
    20,695
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    24 %
    1,859/7,515
    5,657
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-A
    Mk V-A Health Transmitter
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +220Health (1)
    +673Protection (1)
    +4Speed (1)
    +2.11%Potency (1)
    1-A
    Mk V-A Health Receiver
    1-A
    Primary Stats
    +1.5%Accuracy
    Secondary Stats
    +1.21%Critical Chance (1)
    +0.34%Offense (1)
    +1.53%Defense (1)
    +662Protection (1)
    1-A
    Mk V-A Health Processor
    1-A
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +0.83%Health (1)
    +4Speed (1)
    +1.89%Critical Chance (1)
    +1.35%Protection (1)
    1-A
    Mk V-A Health Holo-Array
    1-A
    Primary Stats
    +4.5%Critical Damage
    Secondary Stats
    +1.88%Critical Chance (1)
    +1.37%Potency (1)
    +0.41%Offense (1)
    +295Health (1)
    1-A
    Mk V-A Health Data-Bus
    1-A
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +1.46%Defense (1)
    +1.51%Potency (1)
    +281Health (1)
    +7Defense (1)
    1-A
    Mk V-A Health Multiplexer
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +2.21%Critical Chance (1)
    +2.08%Potency (1)
    +2.08%Tenacity (1)
    +829Protection (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 10851
    Power
  • Primary Attributes
    Strength (STR) 825
    Agility (AGI) 549
    Tactics (TAC) 504
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,098(3,256)
    Protection 6,160(2,312)
    Speed 91(8)
    Critical Damage 154.5%(4.5%)
    Potency 31.07%(7.07%)
    Tenacity 23.09%(2.09%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,399(26)
    Physical Critical Chance 31.69%(7.19%)
    Armor Penetration 20
    Physical Accuracy 1.5%(1.5%)
  • Physical Survivability
    Armor 22.8%(1.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,264(24)
    Special Critical Chance 17.19%(7.19%)
    Resistance Penetration 0
    Special Accuracy 1.5%(1.5%)
  • Special Survivability
    Resistance 10.7%(1.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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