• Galactic Power Breakdown

    cur / max
    diff
    Overall
    31 %
    9,973/31,546
    21,573
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    1 %
    42/2,295
    2,253
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-A
    Mk V-A Health Transmitter
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +35Offense (1)
    +3Speed (1)
    +6Defense (1)
    +1.4%Tenacity (1)
    1-A
    Mk V-A Health Receiver
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.56%Tenacity (1)
    +1.99%Potency (1)
    +4Speed (1)
    +0.28%Offense (1)
    1-C
    Mk V-C Health Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +336Health (1)
    +4Speed (1)
    6-C
    Mk V-C Health Holo-Array
    6-C
    Primary Stats
    +15.75%Critical Damage
    Secondary Stats
    +1.12%Health (1)
    +424Health (1)
    +2.05%Critical Chance (1)
    +1.45%Tenacity (1)
    1-A
    Mk V-A Crit Chance Data-Bus
    1-A
    Primary Stats
    +0.63%Health
    Secondary Stats
    +2.2%Tenacity (1)
    +362Health (1)
    +3Speed (1)
    +1.73%Protection (1)
    1-B
    Mk V-B Crit Chance Multiplexer
    1-B
    Primary Stats
    +3%Tenacity
    Secondary Stats
    +5Speed (1)
    +33Offense (1)
    +2.04%Critical Chance (1)
  • Gear Needed

    Mk 7 Fabritech Data PadMk VII
    2
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 9973
    Power
  • Primary Attributes
    Strength (STR) 796
    Agility (AGI) 516
    Tactics (TAC) 466
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 17,720(2,950)
    Protection 0
    Speed 102(19)
    Critical Damage 165.75%(15.75%)
    Potency 20.99%(1.99%)
    Tenacity 30.61%(9.61%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,380(79)
    Physical Critical Chance 31.38%(8.09%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 21.6%(0.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,196(78)
    Special Critical Chance 18.09%(8.09%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%(0.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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