• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    16,230/34,527
    18,297
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Speed Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5.08%Tenacity (3)
    +1.56%Critical Chance (1)
    +7Speed (2)
    +2.25%Defense (2)
    15-A
    Mk V-A Speed Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.18%Potency (2)
    +15Defense (2)
    +2.78%Defense (2)
    +1.63%Health (2)
    15-A
    Mk V-A Speed Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +7.02%Critical Chance (4)
    +549Health (2)
    +1.13%Protection (1)
    +8Defense (1)
    15-A
    Mk V-A Speed Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.52%Health (2)
    +4.38%Protection (2)
    +1.86%Critical Chance (1)
    +1095Health (3)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.28%Tenacity (2)
    +1.7%Health (2)
    +25Offense (1)
    +4.66%Potency (3)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +0.36%Offense (1)
    +43Offense (1)
    +727Health (2)
    +2.94%Health (3)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    MK 8 Neuro-Saav ElectrobinocularsMk VIII
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Wrist BandMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - General Veers
    1
  • 16230
    Power
  • Primary Attributes
    Strength (STR) 620
    Agility (AGI) 683
    Tactics (TAC) 1,102
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 7.2
    Mastery 0
  • General
    Health 16,843(3,416)
    Protection 29,852(6,713)
    Speed 181(50)
    Critical Damage 186%(36%)
    Potency 77.84%(31.84%)
    Tenacity 35.36%(8.36%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,475(209)
    Physical Critical Chance 36.82%(10.44%)
    Armor Penetration 35
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.1%(4.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 3,061(243)
    Special Critical Chance 21.07%(10.44%)
    Resistance Penetration 44
    Special Accuracy 0%
  • Special Survivability
    Resistance 23%(4.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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