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Zetas
1
Level 9
3
Level 6-8
0
Level 3-5
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All
Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
189.87%
Health Steal
4.64%
Offense
13.43%
Health
7.85%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- BB-8
Whenever BB-8 applies 10 buffs on a turn, inflict all enemies with Expose for 2 turns, which can't be evaded or resisted.
Lvl 8
Escalating Conflict
79.47%
Health Steal
2.77%
Offense
20.34%
Accuracy
14.41%
Critical Chance
7.13%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 8
Escalating Conflict
6.12%
Offense
27.84%
Accuracy
5.93%
Critical Chance
12.55%
Health
20.73%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Lvl 8
Escalating Conflict
10.9%
Health Steal
25.08%
Accuracy
4.28%
Critical Chance
32.99%
Health
20.65%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.