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Rui Vuusen
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Rui Vuusen
User #
405015
Arena Rank
339
Level
85
Guild
Order 66 Ghost Company
Ally Code
848-855-833
Joined
Aug 04, 2020
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Last updated:
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Omicrons
Zetas
Level 9
4
Level 6-8
17
Level 3-5
0
All
Unwavering Courage
Escalating Conflict
Lvl 9
Escalating Conflict
34.42%
Offense
21.25%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Level 9
- Count Dooku
Whenever Count Dooku gains Stealth, they recover 100% Protection.
Lvl 9
Escalating Conflict
58.53%
Health Steal
18.15%
Offense
7.04%
Accuracy
40.76%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Level 9
- Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 9
Escalating Conflict
76.49%
Health Steal
6.79%
Offense
30.86%
Critical Chance
8.85%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Escalating Conflict
10.99%
Offense
48.28%
Accuracy
20.2%
Critical Chance
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Kelleran Beq
Kelleran Beq has +100000 Max Protection. Whenever Kelleran Beq uses a Basic ability, he deals additional True damage equal to 5% of his Max Protection, which can't be evaded. If there are no Galactic Legend allies, at the start of his turn, all other Galactic Republic Jedi gain 10 stacks (max 100) of Padawan Lessons.
Lvl 6
Unwavering Courage
12.66%
Critical Damage
7.13%
Potency
17.4%
Tenacity
5%
Deflection
Level 3
- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
Level 6
- Mandalorian
Whenever an enemy is defeated by a Mandalorian ally, that enemy can't be revived.
Lvl 6
Unwavering Courage
14.05%
Critical Damage
9.84%
Potency
22.55%
Resistance
Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Empire
Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
Lvl 6
Escalating Conflict
9.31%
Accuracy
38.68%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Escalating Conflict
4.02%
Offense
16.15%
Accuracy
8.65%
Health
13.33%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Unwavering Courage
24.67%
Potency
6.67%
Tenacity
10.64%
Resistance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
Lvl 6
Unwavering Courage
10.42%
Critical Damage
11.48%
Tenacity
9.04%
Deflection
12.7%
Critical Avoidance
Level 3
- Dark Side
At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
Level 6
- Empire
Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
Lvl 6
Escalating Conflict
8.57%
Critical Chance
28.6%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Lvl 6
Escalating Conflict
5.35%
Accuracy
11.71%
Critical Chance
12.56%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Escalating Conflict
36.54%
Health Steal
9.7%
Offense
5.06%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
Lvl 6
Escalating Conflict
11.78%
Critical Chance
23.71%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
Lvl 6
Unwavering Courage
14.1%
Potency
16.51%
Tenacity
11.11%
Deflection
Level 3
- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Rebel Fighter
Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Lvl 6
Unwavering Courage
33.49%
Potency
7.33%
Tenacity
9.86%
Deflection
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Rebel Fighter
The first time each Rebel Fighter ally falls below 50% Health, all Rebel Fighter allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Unwavering Courage
13.95%
Critical Damage
6.59%
Potency
10.44%
Deflection
9.4%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Empire
At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
Lvl 6
Unwavering Courage
11.46%
Potency
25.56%
Tenacity
12.22%
Resistance
Level 3
- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
Level 6
- Mandalorian
Whenever an enemy is defeated by a Mandalorian ally, that enemy can't be revived.
Lvl 6
Unwavering Courage
19.34%
Critical Damage
9.62%
Potency
10.88%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Empire
Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
Lvl 6
Escalating Conflict
33.19%
Health
12.39%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Escalating Conflict
6.74%
Accuracy
3.95%
Critical Chance
19.94%
Health
12.43%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
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