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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    13,943/84,447
    70,504
    Level
    100 %
    1,976/1,976
    Star Influence
    5 %
    1,439/26,412
    24,973
    Ability Levels
    28 %
    935/3,236
    2,301
    Crew
    18 %
    9,594/52,825
    43,231
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    10 %
    2,967/29,347
    26,380
    Level
    9 %
    191/1,976
    1,785
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    11 %
    588/5,334
    4,746
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    0 %
    0/1,899
    1,899
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    26 %
    7,693/29,347
    21,654
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    47 %
    2,508/5,334
    2,826
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    0 %
    2/1,899
    1,898
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    13943
  • Primary Attributes
    Strength 808
    Agility 1625
    Tactics 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 31087(16543)
    Protection 5514(5514)
    Speed 144(14)
    Critical Damage 150%
    Potency 9.6%(9.6%)
    Tenacity 24.6%(9.6%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 4264(1989)
    Physical Critical Chance 37.54%(0.46%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.76%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.94%
    Deflection Chance 2%
    Special Critical Avoidance 0%
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