• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    4,420/36,723
    32,303
    Level
    47 %
    929/1,976
    1,047
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    6 %
    456/7,530
    7,074
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    30 %
    699/2,295
    1,596
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.83%Health (1)
    +4.44%Defense (3)
    +1.54%Protection (1)
    +395Health (1)
    15-D
    Mk V-D Health Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +0.66%Health (1)
    +426Health (1)
    +1.03%Offense (2)
    +5Defense (1)
    15-A
    Mk V-A Tenacity Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6.31%Potency (4)
    +585Protection (1)
    +1.56%Tenacity (1)
    +75Offense (2)
  • Gear Needed

    Mk 1 Zaltin Bacta GelMk I
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 7 Loronar Power CellMk VII
    2
    Mk 2 Carbanti Sensor ArrayMk II
    2
    MK 7 BlasTech Weapon ModMk VII
    2
    Mk 5 Arakyd Droid CallerMk V
    2
    Mk 5 A/KT Stun GunMk V
    5
    Mk 2 Zaltin Bacta GelMk II
    1
    Mk 3 Sienar Holo ProjectorMk III
    2
    Mk 2 Czerka Stun CuffsMk II
    2
    Mk 3 Chiewab Hypo SyringeMk III
    1
    Mk 9 Kyrotech Battle ComputerMk IX
    3
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 9 TaggeCo Holo LensMk IX
    2
    Mk 12 ArmaTek Armor PlatingMk XII
    2
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Fusion) - Tusken Chieftain
    1
  • 4420
    Power
  • Primary Attributes
    Strength (STR) 249
    Agility (AGI) 226
    Tactics (TAC) 405
    Strength Growth (STR) 2.7
    Agility Growth (AGI) 2.7
    Tactics Growth (TAC) 3.6
    Mastery 0
  • General
    Health 11,792(1,835)
    Protection 585(585)
    Speed 171(30)
    Critical Damage 150%
    Potency 34.31%(6.31%)
    Tenacity 34.56%(1.56%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 700(115)
    Physical Critical Chance 13.75%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 13.8%(2.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,535(163)
    Special Critical Chance 10%
    Resistance Penetration 15
    Special Accuracy 0%
  • Special Survivability
    Resistance 8.9%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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