• Galactic Power Breakdown

    cur / max
    diff
    Overall
    6 %
    6,006/94,044
    88,038
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    2 %
    717/28,650
    27,933
    Ability Levels
    2 %
    182/6,119
    5,937
    Crew
    8 %
    4,780/57,300
    52,520
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    10 %
    3,417/31,546
    28,129
    Level
    18 %
    366/1,976
    1,610
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    5 %
    1,894/32,121
    30,227
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    9 %
    293/2,928
    2,636
    Gear Pieces
    3 %
    261/7,515
    7,254
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    6006
  • Primary Attributes
    Strength (STR) 635
    Agility (AGI) 1,110
    Tactics (TAC) 635
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 18,947(7,517)
    Protection 5,011(5,011)
    Speed 100(6)
    Critical Damage 150%
    Potency 4.88%(4.88%)
    Tenacity 19.88%(4.88%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,438(884)
    Physical Critical Chance 28.5%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,524
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.3%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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