• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    12,570/31,546
    18,976
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    47 %
    3,578/7,515
    3,938
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-C
    Mk V-C Health Transmitter
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +2.01%Critical Chance (1)
    +301Health (1)
    1-D
    Mk I-D Crit Chance Receiver
    1-D
    Primary Stats
    +1Speed
    Secondary Stats
    +13Offense (1)
    1-B
    Mk V-B Crit Chance Processor
    1-B
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +1.48%Protection (1)
    +1.11%Health (1)
    +1.24%Tenacity (1)
    1-C
    Mk V-C Health Holo-Array
    1-C
    Primary Stats
    +4.5%Critical Damage
    Secondary Stats
    +7Defense (1)
    +0.55%Offense (1)
    1-C
    Mk V-C Health Data-Bus
    1-C
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +809Protection (1)
    +31Offense (1)
    1-D
    Mk V-D Health Multiplexer
    1-D
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +3Speed (1)
  • Gear Needed

    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12570
    Power
  • Primary Attributes
    Strength (STR) 1,016
    Agility (AGI) 563
    Tactics (TAC) 539
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 23,122(2,542)
    Protection 17,199(1,806)
    Speed 89(4)
    Critical Damage 154.5%(4.5%)
    Potency 42%
    Tenacity 27.24%(1.24%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,878(65)
    Physical Critical Chance 34.09%(6.01%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.9%(0.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,463(60)
    Special Critical Chance 16.01%(6.01%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.8%(0.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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