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mikephurry
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Outcasts Imperial Guard
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Zetas
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Level 9
2
Level 6-8
1
Level 3-5
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All
Escalating Conflict
Together. As One.
Lvl 7
Together. As One.
86%
Armor Penetration
4%
Offense
8.48%
Accuracy
21.98%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Gungan
The first time each Gungan ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
Lvl 6
Escalating Conflict
3.66%
Offense
8.67%
Critical Chance
22.12%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 4
Escalating Conflict
15.06%
Health Steal
4.63%
Offense
15.78%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 1
Escalating Conflict
6.08%
Health