• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    13,593/31,546
    17,953
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.51%Potency (2)
    +7Speed (2)
    +1093Protection (2)
    +1.57%Health (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +23Defense (3)
    +2.09%Tenacity (1)
    +663Health (2)
    +1.32%Health (2)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.84%Health (2)
    +7Speed (2)
    +0.82%Offense (2)
    +1.99%Potency (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.65%Offense (2)
    +39Offense (1)
    +7Speed (2)
    +4.02%Critical Chance (2)
    15-A
    Mk V-A Defense Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +18Defense (2)
    +10Speed (2)
    +82Offense (2)
    +2.82%Tenacity (2)
    15-A
    Mk V-A Defense Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +39Offense (1)
    +7Speed (2)
    +2.88%Protection (2)
    +2.67%Health (3)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13593
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 23,417(5,493)
    Protection 14,550(5,571)
    Speed 121(38)
    Critical Damage 150%
    Potency 41.49%(4.49%)
    Tenacity 27.92%(4.92%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,050(366)
    Physical Critical Chance 32.06%(4.02%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.5%(10.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,684(334)
    Special Critical Chance 14.02%(4.02%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.4%(8.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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