• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    14,437/38,292
    23,855
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    65 %
    1,511/2,295
    785
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.78%Tenacity (2)
    +1012Protection (2)
    +3Speed (1)
    +105Offense (3)
    15-B
    Mk V-B Crit Chance Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +2.8%Critical Chance (2)
    +74Offense (2)
    +12Defense (2)
    +305Health (1)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +662Health (2)
    +4.95%Tenacity (3)
    +542Protection (1)
    +7Defense (1)
    15-B
    Mk V-B Crit Chance Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +13Defense (2)
    +811Health (3)
    +4Speed (1)
    +41Offense (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +21Defense (3)
    +0.9%Offense (2)
    +1.58%Critical Chance (1)
    +675Health (2)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +24%Potency
    Secondary Stats
    +3Speed (1)
    +1.53%Protection (1)
    +3.05%Critical Chance (2)
    +87Offense (2)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 14437
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 677
    Tactics (TAC) 584
    Strength Growth (STR) 7.5
    Agility Growth (AGI) 5.0
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 17,857(2,453)
    Protection 30,394(10,976)
    Speed 187(40)
    Critical Damage 180%(30%)
    Potency 52%(24%)
    Tenacity 39.73%(7.73%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,136(423)
    Physical Critical Chance 48.35%(15.43%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.3%(6.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,825(403)
    Special Critical Chance 25.43%(15.43%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.3%(6.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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