• Galactic Power Breakdown

    cur / max
    diff
    Overall
    41 %
    13,164/31,546
    18,382
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    60 %
    1,395/2,295
    900
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5Speed (1)
    +711Health (2)
    +3.24%Tenacity (2)
    +3.28%Defense (2)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.55%Tenacity (1)
    +1.71%Health (2)
    +2.94%Defense (2)
    +742Protection (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +10Speed (2)
    +0.42%Offense (1)
    +3.15%Protection (2)
    +1.67%Potency (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +0.41%Offense (1)
    +499Protection (1)
    +4.25%Protection (3)
    +737Health (2)
    15-C
    Mk V-C Crit Chance Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.02%Health (1)
    +14Defense (2)
    +0.62%Offense (2)
    +399Health (1)
    15-C
    Mk V-C Crit Chance Multiplexer
    15-C
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +1.65%Protection (1)
    +375Health (1)
    +89Offense (3)
    +5Defense (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13164
    Power
  • Primary Attributes
    Strength (STR) 874
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 23,047(6,023)
    Protection 15,252(6,273)
    Speed 98(15)
    Critical Damage 186%(36%)
    Potency 38.67%(1.67%)
    Tenacity 51.79%(28.79%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,812(198)
    Physical Critical Chance 36.04%(8%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%(4.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,535(185)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.7%(3.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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