• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    16,012/35,311
    19,299
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    100 %
    6,119/6,119
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    65 %
    1,509/2,295
    786
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +313Health (1)
    +14Speed (3)
    +77Offense (2)
    +2.18%Critical Chance (1)
    15-A
    Mk V-A Speed Receiver
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Defense (1)
    +2.31%Defense (2)
    +1.27%Offense (3)
    +9Speed (2)
    15-B
    Mk V-B Speed Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +501Protection (1)
    +5Speed (1)
    +1.83%Offense (4)
    +262Health (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1356Protection (2)
    +6Defense (1)
    +9Speed (2)
    +80Offense (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +13Defense (2)
    +12Speed (3)
    +376Health (1)
    +1.21%Defense (1)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +10Speed (2)
    +1.6%Potency (1)
    +2043Protection (3)
    +0.61%Health (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 2 Zaltin Bacta GelMk II
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - The Armorer
    1
  • 16012
    Power
  • Primary Attributes
    Strength (STR) 1,028
    Agility (AGI) 437
    Tactics (TAC) 420
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 4.1
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 28,753(6,584)
    Protection 38,478(10,479)
    Speed 210(59)
    Critical Damage 150%
    Potency 21.6%(1.6%)
    Tenacity 43%
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,590(455)
    Physical Critical Chance 24.84%(2.18%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.8%(6.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,314(306)
    Special Critical Chance 12.18%(2.18%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 27.4%(5.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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