• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    11,940/31,546
    19,606
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    47 %
    3,578/7,515
    3,938
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-C
    Mk V-C Health Transmitter
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +821Protection (1)
    +1.75%Potency (1)
    1-C
    Mk V-C Health Receiver
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +5Defense (1)
    +1.19%Tenacity (1)
    1-C
    Mk V-C Health Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +1.98%Protection (1)
    +2.03%Critical Chance (1)
    1-C
    Mk V-C Health Holo-Array
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +0.61%Health (1)
    +24Offense (1)
    1-C
    Mk V-C Health Data-Bus
    1-C
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1.65%Tenacity (1)
    +31Offense (1)
    1-C
    Mk V-C Health Multiplexer
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +2%Potency (1)
    +383Health (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11940
    Power
  • Primary Attributes
    Strength (STR) 992
    Agility (AGI) 563
    Tactics (TAC) 563
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 24,138(3,590)
    Protection 16,518(1,125)
    Speed 85
    Critical Damage 150%
    Potency 45.75%(3.75%)
    Tenacity 28.83%(2.83%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,986(66)
    Physical Critical Chance 31.37%(2.03%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25%(1.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,565(63)
    Special Critical Chance 12.03%(2.03%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.3%(1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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