Toggle navigation
Units
Characters
Ships
Abilities
Relic Player Data
Stats
Top Players
Top Characters
Meta Report
Meta History
Fleet Meta Report
Mod Meta Report
Omicron Report
Zeta / Omega Report
GAC
GAC Counters
GAC Insight
GAC Ship Counters
GAC Who To Attack
GAC Leaderboard
GAC Meta
Database
Datacrons
Data Disks
Gear
Raids
Scavenger
Relics
Shard Shipments
Events
Quests
Light Side Battles
Dark Side Battles
Squad Cantina Battles
Fleet Battles
Mod Battles
Guilds
Leaderboard
Guild Activities
News
News & Dev Posts
SWGOH Reddit
SWGOH EA Forums
Recruit
Dˇeˇsˇtˇrˇoˇyˇeˇr
Collection
Datacrons
Dˇeˇsˇtˇrˇoˇyˇeˇr
User #
462662
Arena Rank
354
Level
85
Guild
HUN Academy
Ally Code
835-196-145
Joined
Oct 06, 2021
Join Premium to remove ads!
Profile
Collection
GAC History
GAC Bracket
Raid History
Tools
What to Omicron
GL Gear Needed
Player Navigation
Dˇeˇsˇtˇrˇoˇyˇeˇr's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
0
Level 6-8
2
Level 3-5
3
All
Together. As One.
Escalating Conflict
Lvl 8
Together. As One.
72.72%
Armor Penetration
14.69%
Offense
28.77%
Accuracy
4.84%
Critical Chance
7%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 6
Escalating Conflict
36.55%
Health Steal
10.31%
Accuracy
1.02%
Critical Chance
9.28%
Protection
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Lvl 5
Together. As One.
9.65%
Critical Damage
56.51%
Armor Penetration
20.72%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 4
Escalating Conflict
1.72%
Offense
19.86%
Accuracy
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
8.48%
Health
6.28%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Snap.fan - Marvel Snap
LOTR.gg - Lord of the Rings Heroes
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy
|
Public Issue Tracker
|
Discord