• Galactic Power Breakdown

    cur / max
    diff
    Overall
    52 %
    18,097/34,527
    16,430
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    61 %
    1,421/2,295
    875
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Chance Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +9Speed (2)
    +2.08%Protection (1)
    +1328Protection (2)
    +14Defense (2)
    15-D
    Mk V-D Crit Chance Receiver
    15-D
    Primary Stats
    +30Speed
    Secondary Stats
    +1.67%Protection (1)
    +1.09%Offense (2)
    +800Protection (1)
    +8Defense (1)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +515Protection (1)
    +829Health (3)
    +1.37%Tenacity (1)
    +4Speed (1)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +20Speed (5)
    +220Health (1)
    +482Protection (1)
    +0.31%Offense (1)
    15-D
    Mk V-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +16Defense (2)
    +357Health (1)
    +45Offense (1)
    +1.27%Potency (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +13Speed (3)
    +698Health (2)
    +1.41%Potency (1)
    +2%Health (2)
  • Gear Needed

    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    2
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Plasma) - Chief Chirpa
    1
  • 18097
    Power
  • Primary Attributes
    Strength (STR) 757
    Agility (AGI) 686
    Tactics (TAC) 809
    Strength Growth (STR) 7.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 18,227(2,414)
    Protection 24,148(7,626)
    Speed 186(76)
    Critical Damage 180%(30%)
    Potency 32.68%(2.68%)
    Tenacity 24.37%(1.37%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,135(176)
    Physical Critical Chance 35.25%(8%)
    Armor Penetration 29
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.2%(8.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,224(192)
    Special Critical Chance 18.42%(8%)
    Resistance Penetration 15
    Special Accuracy 0%
  • Special Survivability
    Resistance 27.3%(7.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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