• Galactic Power Breakdown

    cur / max
    diff
    Overall
    26 %
    25,942/98,433
    72,491
    Level
    100 %
    1,976/1,976
    Star Influence
    23 %
    7,357/31,074
    23,717
    Ability Levels
    58 %
    1,896/3,236
    1,340
    Crew
    23 %
    14,714/62,149
    47,435
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    20 %
    7,194/34,527
    27,333
    Level
    40 %
    798/1,976
    1,178
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    33 %
    1,767/5,334
    3,567
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    8 %
    203/2,295
    2,093
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    29 %
    10,354/34,527
    24,173
    Level
    38 %
    759/1,976
    1,217
    Stars
    100 %
    4,655/4,655
    Ability Levels
    33 %
    1,767/5,334
    3,567
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    6 %
    146/2,295
    2,150
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    25942
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 50,019(35,475)
    Protection 11,825(11,825)
    Speed 160(30)
    Critical Damage 150%
    Potency 20.59%(20.59%)
    Tenacity 35.59%(20.59%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,540(4,265)
    Physical Critical Chance 38.08%(1%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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