• Galactic Power Breakdown

    cur / max
    diff
    Overall
    15 %
    15,036/98,433
    83,397
    Level
    100 %
    1,976/1,976
    Star Influence
    4 %
    1,481/31,074
    29,594
    Ability Levels
    52 %
    1,709/3,236
    1,527
    Crew
    15 %
    9,872/62,149
    52,277
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    22 %
    7,624/34,527
    26,903
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    29 %
    1,590/5,334
    3,744
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    10 %
    231/2,295
    2,064
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,467/34,527
    32,060
    Level
    7 %
    143/1,976
    1,833
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    5 %
    293/5,334
    5,042
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15036
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 30,135(15,591)
    Protection 5,197(5,197)
    Speed 143(13)
    Critical Damage 150%
    Potency 9.05%(9.05%)
    Tenacity 24.05%(9.05%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,149(1,874)
    Physical Critical Chance 37.5%(0.42%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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