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Zetas
1
Level 9
1
Level 6-8
6
Level 3-5
0
Empty
All
Escalating Conflict
Together. As One.
Lvl 9
Together. As One.
8.29%
Critical Damage
9.52%
Offense
17.25%
Critical Chance
21.47%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 6
Together. As One.
21.66%
Critical Damage
11.61%
Accuracy
3.04%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 5
Escalating Conflict
23.51%
Health Steal
24.22%
Accuracy
2.46%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 5
Together. As One.
17.91%
Offense
5.86%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 4
Escalating Conflict
15.23%
Accuracy
5.42%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 4
Escalating Conflict
31.86%
Health Steal
2.12%
Offense
6.65%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Together. As One.
9.97%
Critical Damage
1.84%
Offense
11.99%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Together. As One.
4.9%
Offense
7.86%
Accuracy
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 2
Escalating Conflict
4.51%
Offense
9.57%
Accuracy
Lvl 2
Escalating Conflict
24.83%
Health Steal
2.58%
Offense
Lvl 2
Escalating Conflict
20.65%
Health Steal
9.65%
Health
Lvl 2
Together. As One.
6.3%
Critical Damage
7.93%
Critical Avoidance
Lvl 2
Together. As One.
7.68%
Critical Damage
7.26%
Accuracy
Lvl 2
Together. As One.
9.66%
Critical Damage
9.6%
Accuracy
Lvl 1
Escalating Conflict
16.1%
Health Steal
Lvl 1
Escalating Conflict
9.23%
Health
Lvl 1
Escalating Conflict
7.95%
Protection
Lvl 1
Escalating Conflict
8.54%
Protection
Lvl 1
Escalating Conflict
3.21%
Critical Chance
Lvl 1
Escalating Conflict
1.26%
Critical Chance
Lvl 1
Escalating Conflict
1.62%
Critical Chance
Lvl 1
Escalating Conflict
1.26%
Critical Chance
Lvl 1
Together. As One.
44.76%
Armor Penetration
Lvl 1
Together. As One.
4.76%
Critical Chance
Lvl 1
Together. As One.
6.58%
Accuracy
Lvl 1
Together. As One.
44.59%
Armor Penetration
Lvl 1
Together. As One.
2.03%
Critical Chance
Lvl 1
Together. As One.
9.74%
Accuracy
Lvl 1
Together. As One.
7.07%
Critical Avoidance
Lvl 1
Together. As One.
4.78%
Critical Chance