• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    24,673/98,433
    73,760
    Level
    36 %
    722/1,976
    1,254
    Star Influence
    19 %
    6,159/31,074
    24,915
    Ability Levels
    6 %
    195/3,236
    3,041
    Crew
    28 %
    17,598/62,149
    44,551
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    6 %
    2,299/34,527
    32,228
    Level
    9 %
    191/1,976
    1,785
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    11 %
    588/5,334
    4,746
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    49 %
    17,254/34,527
    17,273
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    62 %
    1,442/2,295
    854
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    24673
  • Primary Attributes
    Strength (STR) 684
    Agility (AGI) 1,375
    Tactics (TAC) 684
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 47,524(35,212)
    Protection 11,737(11,737)
    Speed 159(29)
    Critical Damage 150%
    Potency 20.44%(20.44%)
    Tenacity 35.44%(20.44%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,158(4,234)
    Physical Critical Chance 33.92%(1%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,641
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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