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Level 9
1
Level 6-8
18
Level 3-5
2
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All
Escalating Conflict
Together. As One.
Lvl 8
Escalating Conflict
103.04%
Health Steal
17.07%
Critical Chance
19.67%
Health
7.03%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
Lvl 5
Escalating Conflict
22.79%
Health Steal
7.9%
Offense
17.35%
Accuracy
8.94%
Health
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 5
Escalating Conflict
7.71%
Offense
9.51%
Critical Chance
17.97%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Together. As One.
8.61%
Offense
8.46%
Accuracy
8.54%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 5
Together. As One.
17.58%
Accuracy
2.78%
Critical Chance
19.77%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 4
Together. As One.
6.23%
Critical Damage
41.36%
Armor Penetration
6.3%
Offense
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Escalating Conflict
1.23%
Offense
5.11%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
9.99%
Accuracy
7.51%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Escalating Conflict
15.7%
Health Steal
6.86%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
12.34%
Health Steal
7.86%
Accuracy
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Escalating Conflict
4.02%
Offense
6.58%
Accuracy
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
8.76%
Health
5.63%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
24.47%
Health Steal
5.17%
Accuracy
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
19.11%
Health Steal
6.23%
Accuracy
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Together. As One.
5.6%
Accuracy
4.4%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 3
Together. As One.
3.78%
Offense
6.09%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Together. As One.
16.14%
Accuracy
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
8.27%
Accuracy
5.52%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
39.42%
Armor Penetration
8.23%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 2
Escalating Conflict
4.17%
Offense
4.56%
Critical Chance
Lvl 2
Escalating Conflict
15.69%
Protection
Lvl 2
Escalating Conflict
3.49%
Critical Chance
6.63%
Protection
Lvl 2
Escalating Conflict
4.05%
Critical Chance
7.11%
Health
Lvl 2
Escalating Conflict
5.39%
Offense
Lvl 2
Escalating Conflict
9.31%
Accuracy
5.12%
Protection
Lvl 2
Escalating Conflict
8.03%
Health
5.35%
Protection
Lvl 2
Together. As One.
1.4%
Offense
9.37%
Critical Avoidance
Lvl 2
Together. As One.
6.75%
Critical Damage
5.69%
Accuracy
Lvl 2
Together. As One.
6.5%
Accuracy
6.88%
Critical Avoidance
Lvl 2
Together. As One.
13.33%
Critical Avoidance