• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    12,466/31,546
    19,080
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    82 %
    1,934/2,354
    420
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    38 %
    875/2,295
    1,421
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk V-E Defense Transmitter
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +30Offense (1)
    +7Defense (1)
    +1.44%Tenacity (1)
    +1.33%Protection (1)
    15-D
    Mk III-D Defense Receiver
    15-D
    Primary Stats
    +8.75%Accuracy
    Secondary Stats
    +0.72%Offense (2)
    +0.96%Defense (1)
    +23Offense (1)
    +3Speed (1)
    15-E
    Mk V-E Defense Processor
    15-E
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.33%Offense (1)
    +1.5%Potency (1)
    +235Health (1)
    +2.09%Tenacity (1)
    15-C
    Mk III-C Health Holo-Array
    15-C
    Primary Stats
    +26.25%Critical Damage
    Secondary Stats
    +1.07%Critical Chance (1)
    +961Protection (3)
    +26Offense (1)
    +183Health (1)
    15-D
    Mk V-D Defense Data-Bus
    15-D
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.69%Protection (2)
    +767Protection (1)
    +1.54%Tenacity (1)
    +1.73%Critical Chance (1)
    15-E
    Mk V-E Health Multiplexer
    15-E
    Primary Stats
    +24%Potency
    Secondary Stats
    +3Speed (1)
    +0.33%Offense (1)
    +1.45%Protection (1)
    +1.48%Defense (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12466
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 21,140(3,216)
    Protection 11,287(2,308)
    Speed 89(6)
    Critical Damage 176.25%(26.25%)
    Potency 62.5%(25.5%)
    Tenacity 28.06%(5.06%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,876(192)
    Physical Critical Chance 30.84%(2.79%)
    Armor Penetration 30
    Physical Accuracy 8.75%(8.75%)
  • Physical Survivability
    Armor 33.2%(10.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,524(174)
    Special Critical Chance 12.79%(2.79%)
    Resistance Penetration 0
    Special Accuracy 8.75%(8.75%)
  • Special Survivability
    Resistance 16%(6.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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