• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    17,406/94,044
    76,638
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    19 %
    5,665/28,650
    22,986
    Ability Levels
    1 %
    84/6,119
    6,035
    Crew
    19 %
    11,329/57,300
    45,971
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    17 %
    5,448/31,546
    26,098
    Level
    8 %
    170/1,976
    1,806
    Stars
    100 %
    4,655/4,655
    Ability Levels
    8 %
    195/2,354
    2,159
    Gear Pieces
    5 %
    429/7,515
    7,086
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    22 %
    7,140/32,121
    24,981
    Level
    36 %
    722/1,976
    1,254
    Stars
    100 %
    4,655/4,655
    Ability Levels
    22 %
    654/2,928
    2,274
    Gear Pieces
    14 %
    1,110/7,515
    6,405
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    17406
  • Primary Attributes
    Strength (STR) 635
    Agility (AGI) 1,110
    Tactics (TAC) 635
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 34,666(23,236)
    Protection 15,491(15,491)
    Speed 114(20)
    Critical Damage 150%
    Potency 15.08%(15.08%)
    Tenacity 30.08%(15.08%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,286(2,732)
    Physical Critical Chance 28.5%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,524
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.3%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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