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Stimpy
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Stimpy
User #
488006
Arena Rank
10
Level
85
Guild
Immortal Retribution
Ally Code
814-495-855
Joined
Jul 05, 2022
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Stimpy's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
5
Level 6-8
2
Level 3-5
5
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
99.11%
Health Steal
27.74%
Offense
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Level 9
- Darth Bane
At the start of Darth Bane's turn, all enemies gain Accuracy Up, Advantage, and Health Steal Up for 1 turn or until they receive damage, and summon a Sith Trooper in the allied ally slot if it is available and there are no other Sith Trooper allies. Darth Bane gains a stack of Siphon whenever he is critically hit. Whenever Darth Bane uses Essence of Dominance, also Siphon Critical Damage. Deceived enemies deal 25% reduced damage to Darth Bane.
Lvl 9
Escalating Conflict
25.59%
Offense
16.34%
Critical Chance
20.65%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- Ki-Adi-Mundi
Whenever Ki-Adi-Mundi damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Ki-Adi-Mundi uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Ki-Adi-Mundi gains Protection Up (50%, stacking) for 2 turns.
Lvl 9
Together. As One.
191.67%
Armor Penetration
46.52%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.\n\nWhenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.\n\nWhenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.\n\nWhenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 9
Together. As One.
39.15%
Armor Penetration
9.74%
Offense
24.51%
Accuracy
13.38%
Critical Chance
10.13%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.\n\nWhenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.\n\nWhenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.\n\nWhenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Level 9
- First Order Stormtrooper
At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.\n\nWhenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
Lvl 9
Together. As One.
24.68%
Critical Damage
122.55%
Armor Penetration
22.34%
Accuracy
8.93%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever an Inquisitorius ally inflicts a stack of Purge, they gain 5% Defense, Offense, and Tenacity (stacking) for 1 turn.\n\nWhenever a stack of Purge is consumed or dispelled on an enemy Expose them for 1 turn.\n\nWhenever an Inquisitorius ally attacks an enemy inflicted with a stack of Purge, a random other Inquisitorius ally assists, dealing 5% bonus damage per stack of Purge and then they inflict a stack of Purge (max 6) on target enemy, which can't be evaded.
Level 9
- Third Sister
Whenever any character is defeated, Third Sister gains Hatred for the rest of the battle or until she is defeated. While Third Sister has Hatred, she also has +100% counter chance and +50% Critical Damage.\n\nAt the start of Third Sister's turn, all Inquisitorius allies with Taunt dispel all debuffs on themselves, recover 20% Max Health and Max Protection, and gain 20 speed for 2 turns.
Lvl 7
Escalating Conflict
38.14%
Health Steal
22.83%
Offense
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Resistance
Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 6
Escalating Conflict
11.63%
Health Steal
11.8%
Offense
14.49%
Health
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Lvl 5
Together. As One.
7.44%
Critical Damage
36.44%
Armor Penetration
28.25%
Accuracy
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 4
Together. As One.
71.77%
Armor Penetration
11.62%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 4
Together. As One.
18.85%
Critical Damage
6.58%
Offense
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Lvl 4
Escalating Conflict
19.05%
Health Steal
2.18%
Offense
10.79%
Accuracy
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Escalating Conflict
12.05%
Health Steal
3.97%
Offense
19.92%
Accuracy
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 2
Escalating Conflict
4.41%
Offense
5.91%
Protection
Lvl 2
Escalating Conflict
18.85%
Health Steal
9.07%
Protection
Lvl 2
Together. As One.
5.48%
Critical Chance
Lvl 2
Together. As One.
5.28%
Critical Damage
2.64%
Offense
Lvl 2
Together. As One.
8.49%
Critical Damage
5.78%
Critical Avoidance
Lvl 2
Together. As One.
5.47%
Critical Damage
1.72%
Critical Chance
Lvl 2
Escalating Conflict
4.41%
Offense
7.15%
Accuracy
Lvl 2
Together. As One.
4.43%
Offense
9.54%
Critical Avoidance
Lvl 2
Together. As One.
41.86%
Armor Penetration
1.55%
Offense
Lvl 2
Escalating Conflict
3.85%
Offense
7.46%
Health
Lvl 2
Escalating Conflict
13.59%
Health Steal
7.78%
Health
Lvl 2
Together. As One.
1.36%
Offense
4.33%
Critical Chance
Lvl 2
Together. As One.
46.44%
Armor Penetration
7.54%
Critical Avoidance
Lvl 1
Escalating Conflict
2.4%
Critical Chance
Lvl 1
Escalating Conflict
9.32%
Protection
Lvl 1
Escalating Conflict
9.43%
Health
Lvl 1
Escalating Conflict
9.42%
Health
Lvl 1
Escalating Conflict
8.84%
Protection
Lvl 1
Escalating Conflict
5.72%
Accuracy
Lvl 1
Escalating Conflict
7.1%
Health
Lvl 1
Escalating Conflict
9.59%
Accuracy
Lvl 1
Together. As One.
5.11%
Critical Avoidance
Lvl 1
Together. As One.
6.67%
Accuracy
Lvl 1
Together. As One.
7.28%
Accuracy
Lvl 1
Escalating Conflict
4.86%
Critical Chance
Lvl 1
Escalating Conflict
5.88%
Accuracy
Lvl 1
Escalating Conflict
8.66%
Protection
Lvl 1
Together. As One.
8.77%
Accuracy
Lvl 1
Together. As One.
7.67%
Accuracy
Lvl 1
Together. As One.
6.1%
Critical Avoidance
Lvl 1
Together. As One.
1.92%
Offense
Lvl 1
Escalating Conflict
5.4%
Health
Lvl 1
Escalating Conflict
5%
Health
Lvl 1
Escalating Conflict
2.47%
Critical Chance
Lvl 1
Escalating Conflict
8.38%
Accuracy
Lvl 1
Escalating Conflict
9.61%
Protection
Lvl 1
Together. As One.
9.09%
Accuracy
Lvl 1
Together. As One.
1.91%
Critical Chance
Lvl 1
Together. As One.
9.79%
Critical Avoidance
Stimpy has 3 empty datacrons
Snap.fan - Marvel Snap
LOTR.gg - Lord of the Rings Heroes
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