This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 309 - Missing Zetas 42
Empire allies recover 10% Protection whenever they score a Critical Hit
Cooldown - 1, this attack can't be Evaded, and Zeb gains 10% Turn Meter for each active Phoenix ally; if the target has no debuffs, deal +75% more damage plus bonus damage equal to 20% of the target's Max Health; if the target has any buffs, ignore their Armor; if the target has any debuffs, this attack has 50% Critical Damage
If all enemies had at least 1 stack of Purge, inflict Defense Down and Healing Immunity on all enemies for 2 turns, which can't be dispelled or resisted, and all Inquisitorius allies gain 20% Turn Meter
Offense Duration + 1
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it
When Juhani falls below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Health Steal Up and Offense Up for 2 turns
+30% Counter Chance and +50% Offense
Call all Light Side Mandalorian allies to assist twice instead
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Add another 50% Chance for each debuffed enemy
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
If 0-0-0 is an active ally, gain the granted ability Kill Them All; whenever 0-0-0 uses a Special ability, BT-1 assists dealing 40% less damage
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
While Imperial Probe Droid is active Target Locked enemies can't gain buffs
Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted
If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle; for each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats; the allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated