• Galactic Power Breakdown

    cur / max
    diff
    Overall
    36 %
    11,607/31,546
    19,939
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    41 %
    945/2,295
    1,350
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.53%Protection (2)
    +3Speed (1)
    +1.11%Health (1)
    +3.74%Tenacity (2)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.22%Tenacity (1)
    +1.42%Defense (1)
    +97Offense (3)
    +539Protection (1)
    15-D
    Mk V-D Health Processor
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +779Protection (1)
    +2.9%Protection (2)
    +0.77%Health (1)
    +3Speed (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.27%Offense (3)
    +12Defense (2)
    +0.87%Health (1)
    +4Speed (1)
    3-B
    Mk V-B Crit Chance Data-Bus
    3-B
    Primary Stats
    +1.38%Health
    Secondary Stats
    +5Speed (1)
    +1.55%Tenacity (1)
    +1.65%Potency (1)
    +359Health (1)
    6-C
    Mk V-C Crit Chance Multiplexer
    6-C
    Primary Stats
    +2.5%Health
    Secondary Stats
    +1.44%Potency (1)
    +4Speed (1)
    +1.18%Critical Chance (1)
    +0.89%Defense (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11607
    Power
  • Primary Attributes
    Strength (STR) 835
    Agility (AGI) 559
    Tactics (TAC) 514
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,568(4,546)
    Protection 5,413(1,565)
    Speed 132(49)
    Critical Damage 186%(36%)
    Potency 40.09%(3.09%)
    Tenacity 29.51%(6.51%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,628(193)
    Physical Critical Chance 31.51%(5.18%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25%(3.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,449(185)
    Special Critical Chance 15.18%(5.18%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.3%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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