• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    16,905/38,292
    21,387
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Tenacity Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.68%Tenacity (2)
    +2.42%Protection (2)
    +4.25%Defense (3)
    +1.26%Potency (1)
    15-A
    Mk V-A Tenacity Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.01%Protection (2)
    +1.98%Health (2)
    +721Protection (1)
    +89Offense (3)
    15-A
    Mk V-A Tenacity Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1130Health (3)
    +16Speed (3)
    +1.52%Protection (1)
    +28Offense (1)
    15-A
    Mk V-A Tenacity Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.74%Defense (2)
    +6.93%Critical Chance (4)
    +0.84%Health (1)
    +30Offense (1)
    15-A
    Mk V-A Tenacity Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.06%Tenacity (2)
    +2.01%Critical Chance (1)
    +1.16%Offense (3)
    +2.82%Potency (2)
    15-A
    Mk V-A Tenacity Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +618Health (2)
    +0.78%Offense (2)
    +15Speed (3)
    +1.85%Critical Chance (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 16905
    Power
  • Primary Attributes
    Strength (STR) 933
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 20,242(2,248)
    Protection 30,614(11,196)
    Speed 208(61)
    Critical Damage 150%
    Potency 32.08%(4.08%)
    Tenacity 123.74%(91.74%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,168(287)
    Physical Critical Chance 44.71%(10.79%)
    Armor Penetration 40
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.1%(3.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,812(267)
    Special Critical Chance 20.79%(10.79%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.1%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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