• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    15,766/98,433
    82,667
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    9 %
    3,062/31,074
    28,012
    Ability Levels
    3 %
    126/3,236
    3,110
    Crew
    19 %
    12,250/62,149
    49,899
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    12 %
    4,456/34,527
    30,071
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    10 %
    233/2,295
    2,063
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    21 %
    7,332/34,527
    27,195
    Level
    21 %
    429/1,976
    1,547
    Stars
    100 %
    4,655/4,655
    Ability Levels
    9 %
    522/5,334
    4,812
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    10 %
    233/2,295
    2,063
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15766
  • Primary Attributes
    Strength (STR) 591
    Agility (AGI) 1,188
    Tactics (TAC) 591
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 30,371(19,733)
    Protection 6,577(6,577)
    Speed 146(16)
    Critical Damage 150%
    Potency 11.45%(11.45%)
    Tenacity 26.45%(11.45%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,035(2,372)
    Physical Critical Chance 30.33%(0.54%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,418
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.7%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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