Units
GAC
Insights
Guilds
Best Mods
News
Premium
Units
Characters
Character Stats
Ships
Ship Stats
Relic Images
Relic Player Data
Stats
Ability Report
Mod Meta Report
Omicron Report
Top Characters
Top Players
Database
Consumables
Datacrons
Data Disks
Equipment
Events
Quests
Scavenger
Campaigns
Light Side
Dark Side
Cantina
Mod Battles
Fleet Battles
GAC
Insight
Premium
Home
Counters
Ship Counters
Top Squads
Top Leaders
Who to Attack
Leaderboard
Scan Player
Guilds
All
Compare
Premium
SWGOH.GG Premium
News
News
Partners
Recruit
Outside Resources
EA Forums
(Un)Official Discord
SWGOH Reddit
SWGOH Events
Other Websites
snap.fan - Marvel Snap
lotr.gg 🪦 - Lord of the Rings Heroes
Home
Tossk
Datacrons
Tossk's Datacrons
Fearless Rebel Knights
Last Updated
Profile
Collection
GAC
Tools
Raid History
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
0
Level 9
4
Level 6-8
0
Level 3-5
0
Empty
All
Escalating Conflict
Together. As One.
Lvl 6
Escalating Conflict
22.68%
Health Steal
9.79%
Accuracy
9.08%
Critical Chance
12.3%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 6
Escalating Conflict
5.44%
Offense
8.5%
Accuracy
25.4%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Escalating Conflict
15.34%
Health Steal
9.11%
Offense
8.97%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
Lvl 6
Escalating Conflict
31.32%
Health Steal
3.22%
Offense
23.04%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Lvl 2
Escalating Conflict
5.22%
Accuracy
7%
Protection
Lvl 2
Escalating Conflict
5.67%
Accuracy
8.24%
Protection
Lvl 2
Escalating Conflict
1.55%
Offense
3.81%
Critical Chance