• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    16,254/34,527
    18,273
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1728Protection (3)
    +9Speed (2)
    +14Defense (2)
    +1.39%Defense (1)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1061Health (3)
    +14Defense (2)
    +1.89%Potency (1)
    +2.74%Defense (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +10Speed (2)
    +4.89%Tenacity (3)
    +1.19%Potency (1)
    +676Health (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +4.84%Critical Chance (3)
    +22Defense (3)
    +24Offense (1)
    +1.13%Protection (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.9%Offense (2)
    +8Speed (2)
    +2.83%Defense (2)
    +3.21%Critical Chance (2)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.34%Offense (1)
    +6.24%Protection (4)
    +9Speed (2)
    +8Defense (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 16254
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 20,413(5,074)
    Protection 26,680(3,440)
    Speed 206(66)
    Critical Damage 186%(36%)
    Potency 3.08%(3.08%)
    Tenacity 33.89%(4.89%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,495(188)
    Physical Critical Chance 69.97%(24.06%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.4%(7.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,316(109)
    Special Critical Chance 34.06%(24.06%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 24.5%(8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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