• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,046/98,433
    84,387
    Level
    100 %
    1,976/1,976
    Star Influence
    6 %
    2,115/31,074
    28,960
    Ability Levels
    46 %
    1,499/3,236
    1,737
    Crew
    13 %
    8,458/62,149
    53,690
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    11 %
    3,916/34,527
    30,611
    Level
    28 %
    557/1,976
    1,419
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    22 %
    1,193/5,334
    4,142
    Gear Pieces
    5 %
    429/7,515
    7,086
    Mods
    31 %
    726/2,295
    1,569
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    5,482/34,527
    29,045
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    64 %
    1,488/2,295
    807
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14046
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 29,403(14,859)
    Protection 4,953(4,953)
    Speed 142(12)
    Critical Damage 150%
    Potency 8.63%(8.63%)
    Tenacity 23.63%(8.63%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,061(1,786)
    Physical Critical Chance 37.5%(0.42%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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