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We are aware that player sync is currently broken and missing data. We hope to have sync back online in the coming day.
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Zetas
1
Level 9
3
Level 6-8
2
Level 3-5
2
Empty
All
Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
91.68%
Health Steal
6.7%
Offense
28.13%
Critical Chance
5.23%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 7
Escalating Conflict
45.11%
Health Steal
15.21%
Offense
6.78%
Health
14.3%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 7
Together. As One.
22.14%
Offense
9.58%
Accuracy
9.66%
Critical Chance
6.35%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Escalating Conflict
49.55%
Health Steal
19.19%
Accuracy
3.88%
Critical Chance
9.27%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 4
Escalating Conflict
23.22%
Health Steal
6.55%
Critical Chance
9.44%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Together. As One.
66.08%
Armor Penetration
4.93%
Offense
5.39%
Accuracy
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.