• Galactic Power Breakdown

    cur / max
    diff
    Overall
    15 %
    14,147/94,044
    79,897
    Level
    66 %
    1,320/1,976
    656
    Star Influence
    8 %
    2,438/28,650
    26,212
    Ability Levels
    10 %
    636/6,119
    5,483
    Crew
    17 %
    9,753/57,300
    47,547
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    11 %
    3,544/31,546
    28,002
    Level
    12 %
    239/1,976
    1,737
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    22 %
    7,293/32,121
    24,828
    Level
    29 %
    587/1,976
    1,389
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    390/2,928
    2,538
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14147
  • Primary Attributes
    Strength (STR) 815
    Agility (AGI) 1,425
    Tactics (TAC) 815
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 31,341(16,671)
    Protection 11,114(11,114)
    Speed 108(14)
    Critical Damage 150%
    Potency 10.82%(10.82%)
    Tenacity 25.82%(10.82%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,954(1,960)
    Physical Critical Chance 33.75%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,956
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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