• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,783/34,527
    18,744
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    65 %
    1,512/2,295
    783
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Offense Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.5%Health (2)
    +7Speed (2)
    +948Protection (2)
    +3.35%Potency (2)
    15-B
    Mk V-B Offense Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +351Health (1)
    +3.33%Tenacity (2)
    +6.01%Critical Chance (3)
    +1.4%Protection (1)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.19%Protection (1)
    +8Speed (2)
    +5.7%Critical Chance (3)
    +6Defense (1)
    15-A
    Mk V-A Offense Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +3.79%Potency (2)
    +8Speed (2)
    +1013Health (3)
    +1.69%Tenacity (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.53%Offense (1)
    +9Speed (2)
    +3.34%Critical Chance (2)
    +23Defense (3)
    15-D
    Mk V-D Offense Multiplexer
    15-D
    Primary Stats
    +24%Potency
    Secondary Stats
    +5Speed (1)
    +1.02%Health (1)
    +0.81%Offense (2)
    +349Health (1)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 15783
    Power
  • Primary Attributes
    Strength (STR) 721
    Agility (AGI) 1,055
    Tactics (TAC) 501
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 16,267(2,062)
    Protection 22,607(5,564)
    Speed 207(67)
    Critical Damage 150%
    Potency 31.14%(31.14%)
    Tenacity 34.02%(5.02%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,738(483)
    Physical Critical Chance 80.96%(35.04%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.1%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,469(267)
    Special Critical Chance 45.04%(35.04%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.7%(4.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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